AUTOMATION & RECORDING

Event Editor This feature is available only in FruityLoops Edition and Producer Edition.

The Event Editor holds automation data associated with patterns and is the destination for all recorded automation. Event data can also be manually edited and drawn. Note: A single pattern may contain multiple Event data-sets, use the drop-down menu (6) to swap between Event data.

In the Playlist: Pattern Blocks do not show their associated Event data, to visualize Event data in the Playlist place the pattern in the Clip Track area. If you would like Event Data to be independent of patterns, use the closely related Automation Clip. Event data can be converted to an Automation Clip using the Edit > Turn into automation clip command in the Event Editor Menu (2).

Linking to Event data: Once Event data is created it will appear as an 'Internal controller' link option in the 'Link to controller' right-click dialog on automatable controls.


  1. Toolbar: Tools Menu; Draw ( P); Paint ( B); Erase ( D); Select ( E); Zoom to selection ( I); Interpolate events ( Z); Snap Selector
  2. Event Editor Menu Button
  3. Horizontal Zoom
  4. Vertical Zoom
  5. Event Graph Area
  6. Target Control - Select between the Event Data in the currently selected Pattern.

Working with event data

The Event Editor looks like a graph in which the horizontal axis represents time and the vertical axis represents event values. The time segments of the Playlist are set by the window's "snap" parameter (). Alternatively, selecting 'Main' will implement the global snap value as defined in the Recording panel. Events are displayed as vertical lines (height represents the value of the event). The Event Editor window can display only one event data-set at a time. Use the header-bar menu (6) to change.

Using the Event Editor with Effects

To open an Event Editor for a FL Studio effect plugin, right-click it to launch a popup menu, then open the Event Editor. Right-click a control and select either Edit Events or Edit Events in New Window.

To open an Event Editor for a property in VST effects which have their own interface, open the FX popup menu (see Mixer window) and select Open Event Editor. From the sub-menu that appears, select the property for which you want to open an Event Editor. Be careful, as many third-party VST effects do not report their settings properly, and may crash when an Event Editor is opened for some of their properties. It is highly recommended that you save your project before trying to use an Event Editor for such effects.

Unfortunately, an Event Editor cannot be opened for DirectX effects due to limitations of DirectX specifications, rather than from FL Studio itself.

Event Editor Menu (2)

The Event Editor menu provides useful commands for editing events. You can access this menu by clicking the Event Editor menu button (2).

1. File

Edit

Tools

View

Zoom

Contains a sub-menu of quick zooming levels: Far ( 1); Medium ( 2); Close ( 3); Best Fit ( 4); On Selection ( 5).

On Selection zooms the timeline to fit the selection (the command will be disabled if no time region is selected in the timeline).

Target control

Each pattern can store a number of Event Data-sets, this menu item opens a list of the Event data-sets in the Pattern. Alternatively use the header-bar menu (6).

Relocate Events

When turned off, the Paste command will overwrite any existing events, and the Cut/Delete commands leave gaps in the area selected to cut/delete. When turned on, the pasted events will be inserted and the Cut/Delete commands will shift back all events after the selected area to fill any gaps.

Auto Smoothing

When checked, the drawn events are automatically interpolated upon mouse button release.

Center ( 0 (zero))

Scrolls the timeline so that the playing position marker appears in the middle. This is a useful option if you want to see the playing position within a long sequence.